Roblox Custom Damage System Script
Setting up a roblox custom damage system script is basically the first thing you do once you realize the built-in Roblox health system is way too limited for a serious combat game. We've all been there—you start a project, you use the default Humanoid:TakeDamage() function, and it works fine for about ten minutes. But then you realize you want headshot multipliers, or maybe you want armor to soak up some of the hits, or perhaps you want fire damage that ticks away every second. The default system just can't handle that level of complexity without a lot of messy workarounds. ...